Sciences sociales et sport n° 3 (French Edition)


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Sciences sociales et missions (Formerly: Le Fait Missionnaire)

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This part is devoted to cultural, visual and symbolical aspects of games in their material dimensions. Contributors are welcomed to explore the visual and aesthetic dimensions of games as well as the social and cultural representations they can convey.

Relationships between the materiality of components and the meanings attached to games and play can be interrogated. These relationships can be complex: How can one analyse the gap between interactive images and the material infrastructures that underlie them?

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From a sociocultural perspective, Clifford Geertz started a reflection on representations in games by studying symbolical aspects of cock fighting and their role in Balinese culture. Symbolical dimensions attached to play and games can thus be explored. Finally, stories and narratives linked to representations in games can be dealt with. Finally, this issue aims at dealing with situations where other aims than fun are devoted to games, for instance in ritual, educational, artistic or business environments. The limits and definitions of this activity are hence questioned in the light of its material dimensions.

In the case of archaeology, certain material traces or artefacts have led to varying interpretations, e. The interpretative approach to play based on material data in that context could fuel possible contributions.

Charte internationale de l'éducation physique, de l'activité physique et du sport — Wikipédia

In the art worlds, what is the difference between defining something as a work of art and defining it as a game? What forms of hybridity can lie between, for instance, a video art installation and a video game? How can one analyse the reference to play and games by many artists throughout history? These issues are linked to the growing recognition of games as part of a national heritage Davallon, , with conservation policies in museums or libraries, for instance.

What are the implications and methods of collecting and making available games in a museum environment? What specific questions does the preservation of video and digital games raise, for instance? It is particularly the case in the business world, where games are used for marketing, management or training purposes, a series of practices which can also be approached in their material dimensions.

This bibliography only includes the references cited in the call for contributions, and is therefore in no way limitative. Basic Books, New York.

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Two Studies in the Sociology of Interaction. Homesteading on the Electronic Frontier. Harvard University Press, Cambridge. Contributors can submit long papers 45 characters at the most or shorter notes 30 characters at the most. Papers are expected to consist in first-hand original research. Notes can consist in book reviews or critical remarks on ongoing controversies. Interviews can also be suggested to the editors.

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Papers will be evaluated using a double-blind review process. Contributions are to be sent electronically to the following address: More Posts - Website. June the 30th, For a French version of the CfC, click here. Argument Studies devoted to play and games are increasingly visible in the humanities. Que faire des institutions?

Download Lantidote Par un sujet de Sa Majest britannique d 1804 Sciences Sociales French Edition

It publishes summative articles on discoveries and major research on ancient France. Its chronological field spans protohistory, from the first Iron Age, Antiquity and Late Antiquity, to the Merovingian kingdoms.

Call for contribution : Matters of play

Created in , Les cahiers philosophiques de Strasbourg are dedicated to philosophical thought, with a strong focus on the history of German philosophy, its relation to ancient philosophy and its influence on contemporary philosophy, as well as on the arts and humanities and social sciences This extends to not only Greek and Latin texts, but also the Hebraic, Syriac and Arabic texts that nourished medieval and early It brings together research on all schools and periods of ancient philosophy and on all forms of its reception up to the present day.

Palethnologie is the first bilingual French and English digital-only journal of archaeology.

Its purpose is to promote a sociocultural approach to the communities of the past palaeoenvironment, archaeozoology, analysis of archaeological artefacts, etc. Online in full text since December Needlework in English Literature and Visual Arts. Femmes dans les pays arabes: Le carnet de l'homme-trace: En effet, le j Go to catalogue RSS. Read archives Go to catalogue RSS.

Latest full text issues. Online in full text since December Johann Heinrich Lambert: Online in full text since December Vol.

Online in full text since December Vidas. Online in full text since December Varia. Online in full text since December Converging Lines:

Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition) Sciences sociales et sport n° 3 (French Edition)
Sciences sociales et sport n° 3 (French Edition)

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